8/7/2023 0 Comments Hi-fi rush mimosaAdjusted the background during the battle with Rekka to remove visual bug when transitioning to cutscene.Also even through attacking outside a damage phase does t deal damage it will build up the meter that activates the. It took me a while to figure out how to Parry each attack properly. Adjusted VU-REV effects during the Rhythm Parry Attack for clarity Use the high pitch punch special - it breaks her guard for only one bar of reverb.Adjusted screen during pause menu transition to prevent visual bugs.Adjusted Holo Chai SP attack motion so Chai’s hand doesn’t look super weird.Adjusted an icon in the Training Room menu that can appear squished.Fixed the issue when after taking damage during the Rekka fight at specific timings or after the game over sequence, the player is able to move Chai.Fixed a bug where the player could continue to play after game over animation in Rekka fight.Fixed an issue where players could get stuck in Track 11 if they were hit by the giant robot’s laser when using the magnet grapple.Corrected incorrect results for the SPECTRA Rooms being displayed in the Final Results if players exited the game after auto-saving.Fixed an issue where result data from Rhythm Tower would incorrectly influence “final result” Track data when Rhythm Tower is played while a checkpoint save exists for an ongoing Track.Some of Mimosa’s dialogue has been corrected (Spanish).QA-1MIL’s attack behavior has been adjusted.Stick and trigger dead zone calculation adjusted.Fixed a bug where Chip slots might not accurately be reflected in game if purchased it from the store while having a in-progress save for Rhythm Tower, then loading the suspended Rhythm Tower save and exiting the run. ![]()
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